| Computational graphics
| Hidden line and surface removal algorithms. Part 1
| Hidden line and surface removal algorithms. Part 2
| 3D objects modeling. Polygonal models. Parametrical model. Procedural models.
| Particles based models
| Polygonal objects rendering. Part 1
| Polygonal objects rendering. Part 2
| Illumination models. Local reflection model. Phong model
| Shadow computation
| Texture mapping. Part1
| Texture mapping. Part2
| Global reflection models. Ray-tracing algorithm
| Global reflection models. Radiosity algorithm
| Graphical animation