| Introduction. History. Examples
| Graphics systems – architecture, standards
| Graphics devices – logic and physics devices, input, output and interactive devices
| Graphics transformations pipeline – 2D and 3D transformations. Matrix operators
| Mathematics in computer graphics
| Lines scan conversion algorithms
| Circles scan conversion algorithms
| Polygons scan conversion algorithms
| Clipping algorithms – point, line, polygon and text
| Projections and viewing transformations
| Photorealistic presentation of 3D objects – concepts, algorithms, examples
| Color models – color perception, color space and standards, color in software design
| Graphics formats – vector and raster formats, data compression , Web technologies
| Graphics pattern grammars